#define   FVF_FLAGS			D3DFVF_XYZ | D3DFVF_TEX1

// We need a vertex structure.  Typically you may want to create a separate Vertex
// class for this but in this simple example we will just create a global structure.

// This little vertex structure follows the Flexible Vertex Flags: D3DFVF_XYZ | D3DFVF_TEX1
struct TVertex
{
    float x, y, z;		// 3D world position
    float tu, tv;		// Texture coordinates
};
